Wednesday, November 1, 2006

EXPERIENCE: 

 
2021-2022    Modeling and texturing of characters, props and buildings and layout in the 3rd season of “Yoko”, for Dibulitoon Studio
 
2019-2021    Modeling, texturing and rigging of characters and costumes for a MMO game of anime style
 
2019            Shading, texturing, lighting and rendering of buildings and video compositing for a presentation for Pasajes Harbour (Spain)
 
2018            Modeling and shapes of the character Leon, for B-Water Animation Studios

2018            High-poly modeling and texturing of two cartoon characters
 
2018            Shading, texturing, lighting and rendering of ships and ocean and video compositing for a sailing course
 
2016            High-poly modeling, texturing and rigging of a man and woman for Oman Airports
 
2016            High-poly modeling and texturing of an ant cartoon character
 
2015-2016    Design, low-poly modeling, texturing and animation of all models and background for the iOS and Android game "Paid To Kill: Sniper"

2015            Design, high-poly modeling and texturing of a cartoon character for Switchblade Kitten Media LLC

2014            Design, low-poly modeling, texturing and animation of all models and background for the iOS and Android game "Mountain Man: Moonshine Escape"

2014            Design, low-poly modeling, texturing and animation of main character and vehicle for the iOS and Android game "Baby Jack Racer"

2013-2014    Design, low-poly modeling, texturing and animation of all models and background for the iOS and Android game "Motocross Mayhem"

2013            Design, low-poly modeling, texturing and animation of all models and background for the iOS and Android game "WakeBoarding Mayhem"

2013            Design, low-poly modeling and texturing of characters for a game based on the Middle Ages

2013            Design, low-poly modeling and texturing of all models and background for the iOS and Android game "Santa's Gift Quest"

2013            Design, low-poly modeling and texturing of characters for a iOS game based on the wild west

2013            Set layout and lighting in the film “Daddy, I'm a zombie 2”

2012-2013    Texturing and shapes of characters in the film “Daddy, I'm a zombie 2” (Nominated for best animated feature in the spanish Goya awards)

2012            Modeling of a realistic female character for an indian studio


2011-2012    Texturing, shapes and rigging of characters in the film “The heart of the oak” (Nominated for best animated feature in the spanish Goya awards)

2010-2011    Texturing, shapes, rigging and lighting of characters in the film “Daddy, I'm a zombie” (Nominated for best animated feature in the spanish Goya awards)

2007-2008    Lighting advanced operator and texturing operator in the film “Pérez 2”

2006-2007    Lighting operator in the film “Donkey Xote” (Nominated for best animated feature in the spanish Goya awards)

2005            Graphic designer at the advertising agency ACC


EDUCATION:

2005-2006    Technical expert in special effects for film, television and                                real-time 3D applications with SOFTIMAGE XSI (Sintesys Academy)

2004            Graphic Design Course in Ceinpro

1997-2002    Bachelor of Fine Arts from the University of the Basque Country
                   (U.P.V.)



PERSONAL PROYECTS:

2009-2010    "Dreams" shortfilm



COMPUTER SKILLS:
3D Softs:   Softimage, 3D Studio max, Maya, Unity, ZBrush, Mudbox, Topogun 
2D Softs:   Photoshop

LANGUAGES:
Spanish (native speaker)
English (good written comprehension and good writing and speaking expression)

ACTIVITIES:

Painting and drawing